How to load images in editorP5JS

let cards = [];
let flipped = [ ];
let moves = 0;
let cardSize;

// Preload images
preload = () => {
  cards.push(loadImage("C:\Users\stark\OneDrive\Pictures\Screenshots\hanuman.png")); // Replace with your uploaded image link
  cards.push(loadImage("C:\Users\stark\OneDrive\Pictures\Screenshots\jalebi.png")); // Replace with your uploaded image link
  cards.push(loadImage("C:\Users\stark\OneDrive\Pictures\Screenshots\ladoo.png")); // Replace with your uploaded image link
  cards.push(loadImage("C:\Users\stark\OneDrive\Pictures\Screenshots\TrollFace.png")); // Replace with your uploaded image link
};

// Calculate card size based on the canvas dimensions
function setup(
) {
  let canvasWidth = 400;
  let canvasHeight = 400;
  cardSize = (canvasWidth / 2) - 2;

  createCanvas(canvasWidth, canvasHeight);
  for (let i = 0; i < 4; i++) {
    flipped[i] = false;
  }
  for (let i = 0; i < 4; i++) {
    let x = map(i % 2, 0, 1, 0, canvasWidth);
    let y = map(floor(i / 2), 0, 1, 0, canvasHeight);
    let card = createButton(x, y);
    card.mousePressed(flipCard);
  }
}

// Flip a card
function flipCard(
) {
  let pos = mouseX / cardSize;
  if (floor(pos) < 2 && floor(mouseY / cardSize) < 2) {
    let index = int(pos) + int(floor(mouseY / cardSize)) * 2;
    if (!flipped[index]) {
      flipped[index] = true;
      moves++;
    }
  }
}

// Check if game is finished
function checkWin(
) {
  let cardPairs = 0;
  for (let i = 0; i < flipped.length; i++) {
    if (flipped[i]) {
      let j = i + 1;
      while (j < flipped.length) {
        if (flipped[j] && cards[i] === cards[j]) {
          cardPairs++;
          flipped[j] = false;
          break;
        }
        j++;
      }
    }
  }
  return cardPairs === 2;
}

// Draw cards and display number of moves
function draw(
) {
  background(51);
  for (let i = 0; i < 4; i++) {
    let x = map(i % 2, 0, 1, 0, width);
    let y = map(floor(i / 2), 0, 1, 0, height);
    image(cards[i], x, y, cardSize, cardSize);
  }
  text(`Moves: ${moves}`, 20, height - 20);
  if (checkWin()) {
    background(200, 255, 200);
  }
}

Whats it doing that it shouldnt be, or not doing that it should be? Are there errors in your console?